Category:Game Mechanics

Category: Weapon

Basic Iron Shortsword

A short sword used for training, not much of an actual weapon but at least it is sharp enough to slaughter some chicken.

Damage 15-20

Requirements 15 Strength. 10 Agility

Level 1

Bonus stats None

Scaling/Class E: Strength - E: Dexterity.

Class. Common weapon.

"The scaling of a weapon is related to the weapon's damage output or defense output. Mainly there are several scaling categories of a weapon, ranging from E as the lowest to SSS as the best. An E scaling weapon is factored by the related stat it is linked to. This is the diagram of scaling you will understand once you read through it."

Scale Modifier Stat Weapon damage Finalized damage over 0 Defense.

E 0.25 100 15-25 100+25+ 15 to 25 =140 to 150 Dmg

D 0.5 100 15-25 100+50+ 15 to 25=165 to 175 Dmg

C 0.75 100 15-25 100+75+ 15 to 25=190 to 200 Dmg

A 1 100 15-25 100+100 +15 to 25=215 to 225 Dmg

S 1.25 100 15-25 125+100 +15 to 25=240 to 250

SS 1.5 100 15-25 150+100 +15 to 25=265 to 275

SSS 2 100 15-25 200+100 + 15 to 25=315 to 325

Defense type Value Weapon damage Result after defense

Magic Absorption 100 280 to 300 180 to 200

Damage Nullification 100 280 to 300 180 to 200

Immunity 40% 280 to 300 112 to 120